![]() ![]() Well be good and be blessed and thank for the response. I do want to make some games that I might be able to sell one day. Even though I could get the teacher version of Maya because I work at a school I don’t think it would be worth the effort because I could not buy the commercial version. I know Maya is great but I was really trying to compare Maya Lt 2015 with Blender 2.71? If I had the money Maya would be a no brainer. normal map ones etc.Ībility to do clones/virtual copies/smart objects of certain layers within different mask stacks/clipping groups and keep them linked to each other including transform links.Ībility to offset/wrap an embedded image layer ( for tileable texture ) as on/off effect and still have it embedded.Ĭan do so in Photoshop. A way to quickly switch and save the document to showing only specific groups and layers: color map ones. ![]() So for example if one group is color map texture and another group is normal map one I need a way to scale/move certain layers simultaneously whenever they are placed in the stack and whatever groups or parent they are under.Īnother feature is compositions. ![]() įirst and most important one is ability to link transforms of layers nested within different groups and mask stacks. It's lack of some conveniences and features that prevents me from using Affinity Photo/Designer. I also do textures and don't need any true 3d mode at all. ![]()
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